Simple is Beautiful | Technology, Programming, Video Games
This blog is about technology, programming, video games, books and other related topics. It is published by Mark Papadakis.

After hours ramblings

So, the MacWorld came and went and we were treated with the likes of iTV (appleTv) and iPhone. I love both devices - and I am pretty sure you already have read elsewhere about the awesomeness and the revolutionary design + implementation of the iphone, specifically. I was rather let down by the fact that there was not a single thing to be said about Leopard, iLife 07 or iWork - you know, software - the 'Mac' stuff. According to the ones who know ( at least, the ones who could guess way better than I can ), it was done as to frame the focus on iphone - with separate events/announcements to follow that will deal with actual Mac news. I can't wait. Apple is giving everyone reasons to be afraid - be very afraid. As always competition drives evolution and all that. You can watch the keynote online.

My favorite games reviewer, Greg Kasavin ( along with Jeff Gerstmann ) is leaving gamespot to pursue his dreams as a game developer. I will miss his reviews.

What really happened on Mars? : for hard core geeks.

Wednesday, 10 January 2007 1:07 am


Interactive Fiction

I was discussing Interactive Fiction with my friend Steve and it brought back memories - the good kind of memories. I spent countless hours playing adventure games and even more writing other. Back in the day, text(or text-graphic) adventure games were the best thing in my non programming life. Playing Enchanter every minute I could spare for over 2 months in our room ( my and my bro's ) at our parents place was an amazing experience, never to be duplicated again, sadly - though somewhat matched when playing Bard's Tale I, Kick Off II, Captive and other Amiga games.

I used to build worlds, composed of many 'rooms', each described and populated by lots of objects - whereas NPCs would live their lives and the characters would be able to talk to them, interact with them - or even ask them to do stuff for the 'hero' of the game. Initially, I used Amiga Basic, then moved to AMOS, then to Bitz Basic II and then, of course, to C.

Thanks to abandonware sites, SCUMM, Z-Code, Level-9 and Magnetic Scrolls game interpreters and other related efforts, we can relive those moments anytime we wish. Which is in fact what I plan to do sooner or later.

Sunday, 7 January 2007 3:30 pm


Morning Links

Saturday, 6 January 2007 3:35 pm

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