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  <title>Software Rendering, Filesystems</title>
  <link>http://Simple-Is-Beautiful.pblogs.gr/2008/11/software-rendering-filesystems.html</link>
  <description>Σχόλια για την εγγραφή &quot;Software Rendering, Filesystems&quot;, blog: &quot;Random words about Programming, Technology, Gaming, Personal stuff and more, conjured together to resemble blog records.&quot;</description>
  <language>el</language>
  <pubDate>Sat, 04 Feb 2012 17:02:23 +0200</pubDate>
  <item>
   <title>Comment 1</title>
   <description><![CDATA[<p>Today the software is developing so fast that sometimes it makes
me wonder!</p>

]]></description>
   <link>http://Simple-Is-Beautiful.pblogs.gr/2012/01/software-rendering-filesystems.html#comment-3734371</link>
   <guid>http://Simple-Is-Beautiful.pblogs.gr/2012/01/software-rendering-filesystems.html#comment-3734371</guid>
   <dc:date>2012-01-19T10:57:23+02:00</dc:date>
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  <item>
   <title>Comment 2</title>
   <description><![CDATA[[...]quality  Weekend Fictions But hey, if anyone isn’t narrow-minded enough to be interested in the mythologies and lores of WarCraft, you’d understand how this latest expansion is going to be really epic and historical. When it comes to fictional settings,  Software Rendering, Filesystems Related references: Twilight of the GPU: an epic interview with Tim Sweeney, RAD Game Tools%26#39;s advanced software rasterizer for x86, Michael Abrash, legendary x86 assembly and code optimization programmer[...]]]></description>
   <link>http://Simple-Is-Beautiful.pblogs.gr/2008/11/software-rendering-filesystems.html#comment-2126623</link>
   <guid>http://Simple-Is-Beautiful.pblogs.gr/2008/11/software-rendering-filesystems.html#comment-2126623</guid>
   <dc:date>2008-11-29T21:19:20+02:00</dc:date>
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