Software Rendering, Filesystems
Core i7 beats Intel IGP in DirectX 10 software rasterizer : I am very excited about the upcoming Larrabee GPU (or rather, hybrid-GPU) Intel is working on. I never found it particularly interesting to be restricted to a set of APIs for for defining and drawing scenes, as opposed to the good old days where it was all about relying on optimization techniques and clever programming to get get the most out of a pure software based rasterizer. Nowadays, at least on PCs and most game consoles, you must use either DirectX or OpenGL which provide a set of benefits (everything is taken care for you by the the GPU, the driver and the API implementation layers, etc) but also take away the fun. There is a multitude of reasons why the existing model works, but one could argue that innovation and advancement of the technology is hindered by being bound to a constrained environment and set of interfaces. I can't wait to see what near-future Carmacks, Sweeneys and Abrashes will do with the return to software rendering made possible by Larrabee and new, similar products by Nvidia and AMD.
Related references: Twilight of the GPU: an epic interview with Tim Sweeney, RAD Game Tools's advanced software rasterizer for x86, Michael Abrash, legendary x86 assembly and code optimization programmer, Software Rendering on Wikipedia, Nvidia's David Kirk on CUDA, CPUs and GPUs
Migrating to ext4 : We are looking into switching to ext4 filesystem for a few nodes on our 'testbed' environment now that ext4dev is considered stable enough to be renamed to ext4. ext3 has been sufficiently stable and performs well for our data set. Hopefully ext4 will be better in both aspects. We put XFS and ReiserFS to the test a few years ago and that didn't work out very well, though XFS, at least in paper, is impressive. Sooner or later we will need to work on our own file system, which would introduce a great number of benefits to our environment and would be fun to build.
Related references: Google File System, Lustre Filesystem
research paper 19/1/2012 10:57
Today the software is developing so fast that sometimes it makes me wonder!
epic software | Sun Microsystems 29/11/2008 21:19
[...]quality Weekend Fictions But hey, if anyone isn’t narrow-minded enough to be interested in the mythologies and lores of WarCraft, you’d understand how this latest expansion is going to be really epic and historical. When it comes to fictional settings, Software Rendering, Filesystems Related references: Twilight of the GPU: an epic interview with Tim Sweeney, RAD Game Tools%26#39;s advanced software rasterizer for x86, Michael Abrash, legendary x86 assembly and code optimization programmer[...]